Weekly post. Sound Design

 

Screenshot 2014-03-13 23.01.56

Hello world.

This week I’ve focusing on creating sound and fine tuning the last on the design document. The sound for this week have been growling sound that indicates that the character is low on hunger, showing that the avatar is close to death. The idea is to start playing the sound at 50% hunger at really low volume, then increase the volume as the players hunger is decreasing. As well as that I am working on a way to make the growling noise go faster as the hunger is increasing.

Other sounds I’ve been working on is the power up sound and growing sound. The growing sound is trying to be something instyle with the growing sound from pokemon. I don’t want to use the sound but I want it to be in style of it. I have been using an website for creating the power up sound as well as the growing sound without any bigger progress. Can be that I should try to get a programme in style of 8bit sounds. Going to look further into it during the evening.

The point of the growing sound is that it’s going to be a three part sound where the note gets lighter and louder, to indicate that the avatar have been empowered. The hard part is that I don’t want the sound to sound too much bit, I want the sound to feel believable and keep the same standard as the rest of the game. If the game isn’t made in Bit inspired graphic the sound will feel misplaced. The challenge is to find what sound creates the illusion of the sound I want to create. Maybe I am lack the knowledge to create the sound for this particular cause. The only thing I really can do is to continue to try and find the sound I am after. In the end it’ll work out.

Meanwhile I’ve been trying to work out the MDA for the game.  During the afternoon today I worked with the MDA in the design document. Trying to find what empowers what troughout the game and what is really important. Looking back at the important part is giving me a feeling that our attention has been a bit misplaced. Maybe that is an experience I can carry with me too the next project.
Speaking off, now that the project is going towards an end, the feeling of these two past weeks have been tiered, that people are looking towards the final project this year and don’t really care what happens now.

Well, with one last push I am sure that we’ll make it.

Over and Out
Adam

P.S. The SGA Report is comming up with picture and “post mortem”
Stay classy 😀

One comment

  1. Hello, this week I am supposed to comment on one of the members from your group’s blogs, and I chose you! Here comes some feedback!
    I think that it was a pretty good idea to make the growling hunger sound increase in volume the hungrier that the player got, and then decreasing it again when the player got less hungry. I think that it would be a good idea to make the growling sound faster when you got hungry too. It really emphasizes that you need food.
    I liked how you explained the sound that you were going for. It definitely gave me an idea of what you wanted it to sound like. I haven’t heard any other sounds from your game, but you mention that you don’t want it to sound too much bit, because you want to keep it in the same style as the rest of the game. This I think is a very good idea. It would be pretty strange if that was the only sound that stuck out from the rest of the game.
    I agree with what you said in the last part of your text, that people are starting to feel like this project is coming to an end, and not really caring so much. Unfortunately I think it’s the same for most groups, I might even be guilty of it myself.

    Thanks for reading!
    //Seamus Newman

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